Or if the embedded data is incorrect, deselecting this may improve results.
If this data is not loaded then FL Studio will do on-the-fly analysis which may not be as accurate as the embedded data. This data is used for time-stretching (Slice stretch & Slice map) options, and for more accurate sample processing (e.g.
Loop points - are often carefully sample-aligned so resampling can cause loops to 'click'. Sample rate = 44100 Hz), this option can improve audio quality.
This forces Audio Clip data to be cached into RAM. TIP: Zoom out on the Playlist, ( Ctrl + Right-Click) on a blank area, so all Audio Clips are visible in theirĮntirety prior to pressing Play for the first time. It may also take a while for very large projects to load so be patient. For smooth operation without underruns or glitches, your physical RAM should (at least) match the project's total sample-space demand.'Keep on disk' precludes the use of precomputed effects, that require the whole sample is loaded in memory.Automatically 'Keep on disk' with the ' Auto keep long audio on disk' on the F10 General Options, then re-load your project.mp3, otherwise the option will be grayed out. Keep on disk won't work with compressed formats such as.
Your Windows OS version (32 or 64 Bit) and installed RAM will determine how smoothly your sample playback works (if you load more samples than you have RAM then disk-swapping may cause buffer underruns as the data is read off disk). When 'Keep on disk' is selected the maximum memory available to each Audio Clip / Sampler Channel will be 2 GB.
For FL Studio 32 & 64 Bit - It can significantly speed load times for multi-GB projects. Sample data is moved from FL Studio's virtual memory allocation to a separate memory allocation.