Why does X object or map not look finished?īecause the game is still being developed. We will get around to many of the expected features in good time. Probably yes in the long run, but right now we are 100% focused on the challenges of establishing a solid base game that we can implement all the laser guided fast roping AI civilian goats in to. On the other hand there will be things like weapons handling, map fidelity, logistics, and game-modes which were often limited by what we could do with the engine and will be greatly expanded upon. To be more specific things like Forward Operating Bases (FOBs), Rally Points (RPs), player-operated transportation, combined arms warfare, and in general tight-knit squad gameplay will still be around. In general we want to keep the time tested features that we loved from PR and try new things with the mechanics that we felt could use improvement. What will be similar to and what will be different from the Project Reality Mod? You can find the most up to date requirements near the bottom of the Steam Store page for Squad: Squad’s Steam page Game Content What engine are you using?Įpic Games’ Unreal Engine 4. We have a very friendly and helpful community that is very good at helping with solving technical issues: Tech Support Sub-ForumĪlso, you can submit support tickets by going to our support website: Support Can I run Squad/Minimum requirements? You can find a lot of common problems on our support website.
You can find the most up to date version of the manual here on our Wiki: Squad Wiki How can I help support Squad? If you would like to learn more about Project Reality, we encourage you to visit it’s website at Looking for instructions or a manual? Generally speaking though, nearly all of our developers are retired members of the core Project Reality: BF2 development team, and we are seeking to make Squad the spiritual successor to PR in everything but name.
Officially, we have no formal connection. What is Squad’s relationship with the Project Reality modification for BF2? It seeks to bridge the rather large gap between arcade shooter and military sim, and is based in large part on the ideas introduced by our predecessor, the Project Reality modification for Battlefield 2. Those interested can download it from here.Squad is an in-development tactical first person shooter built around teamwork and cooperation. Project Reality: BF2 Vietnam Beta features 3 Factions (US Army, US Marine Corps and North Vietnamese Army), 4 Maps (Battle of Ia Drang, Dien Duong, Barracuda and Tad Sae), 20 new vehicles, 14 new weapons, complex tunnel systems, fully functioning airplane dropped napalm, and many more. Along with changes to how the game handles, the Project Reality team has been introducing British, Insurgent, IDF forces, Canadian, and Russian factions, plus a number of community assisted factions are currently in the works to introduce even more factions to the virtual battlefields.
This includes adjusting various game play elements including physics, visual effects and overall game play formats.
The focus of this mod is to rework the original game engine developed by Digital Illusions of Sweden (Dice) within legal and feasible constraints to create a more realistic combat environment for the gaming community.
Project Reality: Battlefield 2 (aka PR:BF2), a free to download game modification for the Battlefield 2 (aka BF2) retail Windows PC game.
The addon will be implemented in the upcoming v1.0 of PR:BF2 but – as the team suggests – it would be wise to download and install it as there are already many servers running the addon. Project Reality: BF2 Vietnam is an add-on for the PR:BF2 v0.97 modification and in this addon the team has added 3 new factions, 4 maps, 20 new vehicles and 14 new weapons. Reality Studios have released Project Reality: BF2 Vietnam.